Mahjong Planet

Learn Hong Kong Mahjong from your first tile

Start with no Mahjong experience. This free Hong Kong course explains four sets and a pair, the three-faan minimum, flowers, calls and payments.

Work through 11 lessons, answer short knowledge checks, and finish with an interactive guided hand. Tile examples and optional guides help you recognize the artwork.

These lessons teach the fixed Hong Kong rules used on Mahjong Planet. No account is needed for lessons. Your progress is saved in this browser and can sync when you sign in.

Your 11 beginner lessons

  1. Meet the Hong Kong tiles

    Start with the suits, winds, dragons and bonus tiles.

    Match number and suit. The bird is one bamboo; winds and dragons are honors.

  2. Four sets and a pair

    Build the shape first, then check its value.

    A legal win needs both the complete shape and at least 3 faan.

  3. Find a route to three faan

    Choose a simple scoring plan before calling tiles.

    Plan your 3 faan. All pungs and half flush are two straightforward routes.

  4. Draw, discard, and read the table

    Understand your seat and an ordinary turn.

    Draw automatically, check for a win, then discard one tile.

  5. Flowers and replacement tiles

    Keep bonus tiles separate and understand their faan.

    Bonus tiles are replaced automatically. Check their scoring; not every flower adds a faan.

  6. Chow and pung calls

    Use a fresh discard without losing your scoring plan.

    Chow from your left; pung from anyone. Keep a route to at least 3 faan.

  7. Kongs: four tiles, one set

    Understand the extra tile and the replacement draw.

    Declare a kong, receive its replacement, then win or discard.

  8. Find your waits and claim a win

    The same tile can qualify on a draw but not on a discard.

    Check the shape and the faan for how you obtain the winning tile.

  9. Read the payment and next hand

    Separate faan, table points, and the length of a game.

    At 3 faan: discard win receives 8; self-draw receives 4 from each opponent.

  10. Special hands and your first game

    Recognize the exceptions without needing to chase them.

    Learn the ordinary hand first. Thirteen orphans is a rare accepted exception; seven pairs is not.

  11. Your first Hong Kong guided hand

    Keep your waits, check the three-faan minimum, and claim a win.

Learn at your pace. Every lesson is available from the start. No account is needed to read the lessons or try the guided hand.