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Sichuan Mahjong is here. The first win is only the beginning.

· Mahjong Planet

Exchange three tiles, choose a missing suit, and keep playing after the first winner. Meet Sichuan Blood Battle on Mahjong Planet.

Mahjong and tea tables beneath trees at Chengdu Botanical Garden in Sichuan, China.

Photo: Daderot / Wikimedia Commons · CC0 public domain

One winner. Three players still in the game.

In many Mahjong games, someone wins and the hand ends. In Sichuan Blood Battle, that is just the first departure from the table. The winner sits out, while everyone else keeps drawing, discarding and looking for their own finish. The hand ends when three players have won or the wall runs out.

Sichuan Blood Battle is now available on Mahjong Planet, alongside Riichi, three-player Riichi, Chinese Classical and Hong Kong Mahjong. You can play for free with friends, other players or computer opponents.

Three suits. A different opening.

The table uses 108 tiles: characters, circles and bamboo. There are no wind or dragon tiles, flowers or seasons. If you are coming from Riichi, you can also leave riichi declarations and dora behind.

Before play begins, everyone exchanges three tiles of the same suit. The direction is chosen for the whole table, so your opening hand can change before the first discard.

Next, each player declares a missing suit, also called ding que. You must discard that suit before discarding either of the others, and clear it from your hand before you can win or call a pung or kong. You can form sequences in your own hand, but you cannot call a chow from another player's discard.

Keep an eye on who is still playing.

The first winner changes the table without ending it. With fewer players still drawing and discarding, you have a new situation to read. More than one player can also win on the same discard.

Reaching the end of the wall matters too. In our preset, players who still hold their missing suit face a penalty, and players who are not ready can owe points to those who are. Chasing a bigger hand has to be weighed against getting ready in time.

A useful first aim is simple: clear your missing suit and work towards four groups and a pair. Our preset has no minimum fan requirement for a standard winning hand. You can explore patterns such as all pungs, pure suit and seven pairs as you get comfortable.

Start with a practice hand.

Computer practice is a good place to try the exchange and missing-suit steps. Local practice is untimed and unrated, so you can take a moment to understand each decision.

When you want company, online play offers public tables, private tables and Quick Play, with optional computer opponents. Online games require a free account. Rated games use a separate Sichuan rating; casual games do not affect it. The site handles scoring for you.

We use one fixed Blood Battle preset. It is not Blood Flow, where the same player can keep winning, and local Sichuan rules can differ. The full rules page explains our scoring and end-of-hand payments.

Try a hand, see what arrives in the exchange, and tell us how it goes. There is still a game to play after the first win.